Game Information

Lemnis Gate

Recommend

Cuteness
Difficulty
Public review
Feeling of going out
Art point
Number of players1~4 players
Trial version-
Release date2021/9/28
Compatible models
    PS4 PS5(exclusive)
Play style
    対戦
Screen style
    一画面
Camera position
    3D
PublisherFRONTIER DEVELOPMENTS PLC

A new game genre called turn-based FPS. Strategy is questioned!

A game of an unprecedented genre that mixes FPS, shogi/chess and time leap (time rewind).

The basics are turn-based, placing one character on the field each turn and operating only that character.
During your turn, you will have 25 seconds to complete the mission as if it were an FPS game.
When your turn ends, it becomes the enemy player’s turn, and you start from a state of rewinding for 25 seconds.
The character you just operated will perform exactly the same action on the field, so the enemy player will move to interfere with it.
When it’s not your turn, you can see the development in the field from the sky with a drone.
When the enemy player’s turn ends, it becomes your turn again, rewinding for 25 seconds and then interfering on the spot…
Repeat this 5 times.

For example, to expand like this

  • ●Turn 1 of player A … Operate character A1. Destroy Target
  • ○Player B’s turn 1 … Operate character B1. Kill A1 Target is indestructible
  • ●Player A’s turn 2 … Operate character A2. Kill B1 A1 survives and destroys target
  • ○Player B’s turn 2 … Operate character B2. Barrier on B1 B1 kills A1 as planned

In the final turn, each placed character is mixed up. A lot of strategy is required!

Taking the Best of Various Elements

FPS gameplay

In my turn, I will operate the FPS. Aim and shoot enemies in real time, or avoid them by jumping.
You can also use various skills for each character.

Shogi and chess gameplay

Being turn-based, each character has their own personality, and there are situations they are good at and opponents they are not good at.
We can see the past, but we cannot see the future. Some “look ahead” is also required.

Time Leap gameplay

It is usually unnecessary to “read and hit the enemy’s evasive action” like FPS.
Since all the movements of the enemies in the field are “seen once”, “the ability to respond to the entire board” is required rather than real-time bargaining.

Various elements that make the game more exciting

12 types of fields, 7 types of characters, 3 game modes (item collection, target destruction, position control) and abundant elements make the strategy more complicated.
Up to 4 people can play 2vs2.

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